This frame skipping test checks whether your screen actually draws every frame it promises. A monitor advertised at 144 Hz is supposed to paint 144 distinct images every second. Some panels — especially when pushed past their comfortable refresh rate — quietly drop a frame here and there, showing the same image twice instead of a fresh one. The result looks like faint stutter that no software readout explains, because the frames were sent correctly; the screen simply failed to display them.
Frame skipping is a hardware behaviour of the panel and its scaler, so a browser cannot measure it directly — the browser only knows the frames it handed over, not the ones the glass actually lit up. That is why this test is designed to be read with a camera. It scrolls a fence of evenly spaced bars, and a quick photo freezes the truth.
You need a second device with a camera — any modern phone works. Follow these steps:
Take several photos, because a single shot can miss an occasional skip. A healthy screen looks clean shot after shot; a skipping one shows repeated irregularities in the same place or at a steady rhythm.
Frame skipping almost always traces back to the panel being asked to do more than its electronics comfortably allow. The common causes are worth knowing, because each has a different fix.
Many monitors ship with a factory or user overclock — a 144 Hz panel sold as 165 Hz, or a 60 Hz screen you have pushed to 75 Hz in your driver. If the internal scaler cannot keep up at the higher rate, it holds frames and skips. Dropping back one refresh step usually clears it instantly, which is the fastest way to confirm the cause.
High resolutions at high refresh rates need a lot of bandwidth. An older HDMI cable, a marginal DisplayPort cable, or a long run through an adapter can starve the signal. The screen copes by dropping frames rather than blanking out. Swapping to a certified cable rated for your resolution and refresh rate is a common fix.
Aggressive overdrive and heavy image processing add work for every frame. On some panels the processing pipeline simply cannot finish in time at the top refresh rate, so it reuses the previous frame. Lowering overdrive or turning off extra processing modes can restore full frame delivery.
Three problems produce a similar hitch, but they happen in different places:
| Problem | Where it happens | How to detect it |
|---|---|---|
| Frame skipping | The screen and its scaler | Camera photo of this test |
| Stutter / jank | The rendering pipeline (CPU, GPU, browser) | Software frame-time meter |
| Dropped frames in a game | The game engine or GPU load | In-game or overlay counters |
Because the panel is the culprit here, no amount of faster hardware fixes true frame skipping — the frames reach the screen fine. If your camera shows even, clean bars but motion still feels rough, the cause is upstream, and the stutter test will quantify it. If you are unsure your monitor is even running at its rated speed, confirm it first with our refresh rate guide.
Once the camera confirms skipping, work through these in order:
A screen can only show as many unique frames as its refresh rate allows, and only if the panel keeps up. Feeding more frames than the refresh rate cannot help — the extras are never shown. That is the difference between the two numbers explained in our guide to what frame rate is: your system's output in frames per second, and the screen's capacity in hertz. Frame skipping is the case where the screen falls short of its own hertz figure. For the wider picture of how these numbers shape motion, see our overview of frames per second.
Not reliably. The skip happens on the panel after the frame leaves your computer, so browser timers never see it. A camera photo at a fast shutter is the standard, dependable method, and it is what professional reviewers use.
Usually not. It often means the top rate is an overclock beyond what the panel reliably sustains. Running one step below the maximum is normal and gives you clean, complete frames.
Not directly, but a skipped frame means you see slightly older information for one refresh, which can feel like a tiny hitch. For fast games, clean frame delivery matters as much as a high number, which is why competitive players verify it — see our guide to frames per second in gaming.
That blur is motion persistence, not skipping. It is a separate property of the screen measured by our motion blur test. Use a fast camera shutter here so the bars freeze sharply and any skip becomes obvious.
Professional monitor reviews use the same principle as this test, with more controlled equipment. They display a fast-moving pattern and capture it with a camera at a known shutter speed, or with a high-speed video camera that records hundreds of frames per second. The photograph freezes several refresh cycles at once, so a skipped frame shows as a gap in an otherwise regular sequence. For blur they use a pursuit camera that physically tracks the motion, but for skipping a simple fast-shutter still is enough.
The reason a camera is essential comes down to where the fault lives. Every software counter, including the one on our frame rate test, runs on your computer and reports the frames the system produced. Frame skipping happens later, inside the monitor, after the frame has already been counted as delivered. Only an instrument pointed at the glass can see the difference between a frame that was sent and a frame that was shown.
Televisions add a twist. Many run motion-smoothing or interpolation features that invent extra frames between the real ones. These modes can make a fast test pattern look irregular even when the underlying panel is healthy, because the television is rewriting the motion. If you are testing a TV, turn off every motion-processing option — often labelled motion smoothing, clarity, or a brand name — before reading the result, so you measure the panel rather than its processing. The same advice applies to any game or film mode that changes how frames are handled.
If you deliberately raised your refresh rate above the panel's rated figure to gain smoothness, this test tells you whether the gain is real. An overclock that skips frames is often worse than the lower rate it replaced, because you lose frames and add irregularity. Photograph the pattern at the overclocked rate, then again one step lower, and keep whichever gives clean, evenly spaced bars. A slightly lower refresh rate that shows every frame beats a higher one that does not.
Frame delivery is one part of a healthy screen. Continue with these companion tools: