Welcome to FrameRateTest.org! Our frame rate test measures how many frames per second (or FPS) your monitor is actually delivering, right now, in your browser. Testing your frame rate and measuring your FPS is really simple. Watch the moving pattern below on your screen, read the live figure, and you have an instant, honest check of your display's smoothness. That is to say, the number of frames your screen is displaying per second. FrameRateTest.org is the quickest way to confirm that a monitor sold as 120 Hz or 144 Hz is really running that fast, to compare two screens, or to see whether your browser and hardware are keeping up.
The test starts as soon as the page loads, and the on-screen figures update continuously. For the most accurate reading, a few steps help:
Frame rate, written as FPS (frames per second), is the heartbeat of everything that moves on a screen. A higher, steadier frame rate looks smoother, feels more responsive, and reveals fine detail while objects are in motion. A slower frame rate will feel stuttery. To better understand the concept of frame rate, please read our article on the topic: What is frame rate?
The test reports three figures. Read together, they tell you what your display is capable of and whether the tool is hitting its target.
This is the pixel dimension of your display, scaled by its device pixel ratio, so a sharp high-density screen reports its true native figure. Resolution does not change smoothness on its own, but it matters for frame rate: pushing more pixels per frame is harder work, so a very high resolution can pull your FPS down on the same hardware.
This is the headline number — the frames per second your browser is actually rendering. On a healthy setup it should sit close to your display's refresh rate: roughly 60 on a 60 Hz panel, 120 on a 120 Hz panel, and so on. If it lands well below your rated refresh rate, the bottleneck is upstream — the browser, the GPU, a power-saving mode, or background load — rather than the screen. Because a browser composites its own output, this figure is a close estimate rather than a laboratory measurement, but it is more than accurate enough to compare screens and spot problems.
The Canvas FPS control lets you slow the test's own update rate on purpose, to make individual frames easier to study. The Tool FPS reading shows the ratio between your measured frame rate and that chosen update rate. A value near 1.00 means the test is hitting its own target every frame; a lower value means the tool itself is being starved, usually a sign the page is under heavy load.
Three numbers govern motion, and they are easy to confuse. Frame rate is how many images your system produces each second. Refresh rate, measured in hertz, is how many times your screen can physically redraw itself each second. The two interact, and the lower of them sets the limit: a graphics card rendering 200 FPS on a 60 Hz panel still shows only 60, while a screen capable of 144 Hz fed just 40 FPS simply repeats frames. For the full explanation, see our guides on what frame rate is and frames per second, and, if you play games, how it all matters in frames per second in gaming.
There is also a subtler number the average hides: consistency. A frame rate that reads a steady 120 but drops the occasional late frame will still hitch, because smooth motion depends on even frame timing, not just a high count. That is a different measurement, and the stutter test exposes it directly.
Frame rate is the output of a pipeline, and its slowest stage sets the ceiling. Knowing the usual bottlenecks makes a low reading easier to fix.
A high frame rate is necessary for smooth motion, but it is not the whole story. Several other traits decide how good a display actually looks while things move, and each has its own dedicated test on this site. Together they build a complete picture of your screen's motion performance.
If your measured FPS is lower than expected, work through the likely causes in order. Confirm your display is set to its maximum refresh rate, run the test in fullscreen, and close other tabs and applications that compete for the GPU. Plug in a laptop and switch it to a performance power plan so it is not throttling. Make sure hardware acceleration is enabled in your browser, and keep both the browser and your graphics drivers up to date, since these often bring rendering improvements. If the number is still capped at a round figure such as 60, a VSync or frame-rate limit is probably holding it there deliberately. And if the figure looks right but motion still feels rough, the cause is usually frame consistency rather than raw speed — check it with the stutter test, and rule out the panel itself with the frame skipping test.
It is an accurate estimate. The test measures how many frames per second your browser renders, which closely tracks your display's real output. Because a browser composites its own frames, the figure is not a laboratory reading, but it is reliable enough to verify a refresh rate, compare two screens, and diagnose performance problems.
Something upstream of the screen is the limit — most often the browser, a lack of hardware acceleration, a power-saving mode, or background load. Run the test in fullscreen, close other tabs, and confirm your display is set to its highest refresh rate, then read it again.
60 FPS is the widely accepted baseline for smooth, responsive motion. Gamers aim for 120, 144, or 240 on high-refresh monitors, while film runs at just 24. The right target depends on your display and your use; our guide on what frame rate is covers the trade-offs.
Only up to your monitor's refresh rate. Rendering 200 FPS on a 60 Hz screen wastes power for no visible gain, because the panel can only show 60. Match your target to the display you own, and confirm what it supports with our refresh rate guide.
Frame rate is only one way a screen can fall short. If yours passed the test above, put the rest of the panel through its paces with our companion sites. Each is free and runs in the browser, with nothing to install.
DeadPixelTest.org fills your screen with solid, full-screen colours so you can hunt down dead, stuck, or hot pixels — the tiny dots that never light up or never change. It also includes a dead-pixel fixer that flashes rapid colours to try to revive a stuck one. Run it before the return window closes on a new monitor, laptop, or phone.
Dead Pixel TestDead Pixel Fixer
BackLightBleedTest.org shows a pure black screen so you can see backlight bleed and IPS glow — the uneven light that leaks around the edges of an LCD in dark scenes. It is the quickest way to judge the panel uniformity of a monitor or television, especially in a dark room.
Our wider network reaches beyond displays, too: you can record and test your microphone, tune an instrument, run a metronome, check your internet speed, generate a strong password, look up an IP address, and measure your reaction time. The full list is in the footer of every page.